Minecraft Dungeons Temple Mockup
A small *personal* project to design and create an original environment that could fit into the Minecraft Dungeons universe made in Unreal Engine 4.
-Unreal Engine 4
-Photoshop (Concept Art, Additional texture work )
-Aseprite (Animation)
-Blender (Concept art, Texturing, Modeling )
-Cascade UE (VFX)
- Recreated shaders, VFX
- Created new block textures
- Modeled and textured new props/foliage
- Designed environment
Concept Art vs Final Scene
God Rays:
Custom Mesh/Material (with pixel depth to fade in as the camera gets closer) and a particle system for the dust particles.
Torch Fire:
Particle system with a couple of flames sprite sheets I animated by hand in Aseprite and simple square material for the embers.
Water:
Custom Material shader utilizing depth fade and mask textures created in Aseprite and Photoshop.
Waterfall foam:
Particle system with a foam sprite sheet that I animated by hand in Aseprite.